Let's
get one thing out of the way: Nobody buys a gaming console for music.
Yes, modern consoles increasingly run all kinds of non-game apps —
especially the entertainment kind — as the manufacturers of just about
every type of consumer electronics aim to be the primary interface
between people and their favorites 1s and 0s.
These are
gaming machines, but they are also music machines, a fact that takes on a
heightened importance because not every gamer has decided between
Microsoft's Xbox One and Sony's PlayStation 4. Similar third-party games
are available on each platform, and in fact, the hardware contained by
each is so similar as to be considered standardizedfrom the point of view of game developers (although differences exist).
The idea of
playing music on these systems might not make sense to non-gamers. But
these consoles are often connected to powerful stereo or, even better
surround sound speaker systems — besides, both offer the ability to play
your music alongside your games, rather than enduring the usual
nu-metal (or whatever) jams that occupy gaming soundtracks. Finally, to a
gamer, picking up that controller (or their smartphone) in order to
queue up music on their console is not foreign. Many of these people are
going to be watching television on their consoles too.
It's only
natural to play music on these consoles, and both Sony and Microsoft
offer bespoke music subscription services, plus other ways to play music
on these machines — although not as many as perhaps they should have.
Let's see how the PS4 and Xbox One stack up against each other music-wise.
Your Music Inside Actual Games
Let's start
with the coolest feature for music fans: the possibility of listening
to your own music as you play a game. Both companies have the potential
to let you play the music of your choice inside games, instead of
offending your refined musical palate with whatever nu-metal anthems the
developers have included in their games. The PS4 has the clear edge on
this one.
PS4
If you
subscribe to Sony Music Unlimited, you can play any of its 22 million
tracks in your games, instead of the game's own background music, as
part of a $10/month music subscription, which also puts music on your
computer and smartphone. This is huge, and it also lets you keep the
sound effects of the game if you want. (This feature might require a
system upgrade, depending on when you buy your PS4.)
"The number
one thing that [gamers we surveyed] asked for was they wanted to just
listen and play at the same time," Sony vice president and general
manager, global digital video and music services Mike Aragon told
Evolver.fm at a demo in Manhattan.
"Because it's integrated at the system level, you don't have to keep
hopping out of the application. I just hit the PS button, and [he cranks
up the volume] and I go right back to playing my game."
But do you get the sound effects from the game, even though your own music is playing?
"You can,"
replied Aragon. "You can adjust that." He then demonstrated how the
volume level of the game sound effects can be tweaked against the volume
level of whatever music you are playing from Sony Music Unlimited.
In the
future, Sony might even expand this feature by putting the music into
games algorithmically, in addition to letting the user choose.
"If you're
driving a car in a game, why not have your own playlist — and the game
[would be] just pulling your playlist in the background, and using its
own algorithms to say, 'Okay, you're driving through the Italian
countryside, let's give you that kind of music.' You have 22 million
tracks to choose from, instead of this finite number. [It could also
work with] dance games — those types of integrations are all things that
we can do because [Sony Music Unlimited] is integrated at the system
level."
Xbox One
Microsoft
offers a "snap" feature that makes it easy to toggle back and forth
between your games and apps, including Xbox Music. It's nicely branded,
but it doesn't do what the PS4 does, which is play the music of your
choice in a game without killing the game's sound effects.
"On Xbox
One you will be able to play music during other activities, including
gameplay, using the Snap feature," confirmed Microsoft Xbox One
spokeswoman Amanda Barry by email. "While you will need to choose
between listening to the game sounds and soundtrack or your music,
in-game chat will work with both."
So there
you have it: If you want to achieve the gaming music fan dream of
putting your own music into games, PS4 is the better choice today, and
could get even more interesting tomorrow. However, if you go with the
Xbox One for other reasons, you'll at least be able to play your own
music while playing, but without the game's sound effects.
Audio Outputs
Both boxes
have optical audio outputs. That means that, with a single wire, you can
get glorious, uncompressed stereo or surround sound out of the console
and into your relatively modern sound system — or, if you're a serious
audiophile, into your standalone DAC (we like this one
because it's also a portable music player). It also means that neither
will work with your ancient sound system (i.e. one that lacks an optical
input).
Even if
you're not an audiophile, the optical output is nice, because it only
needs a single thin cable to deliver any number of stereo or surround
channels. However, it's not quite as simple as it sounds, due to
variation in each system's support for surround sound. (If all you want
is stereo sound, there is no difference between the two systems here.)
PS4
The Sony PlayStation 4 supports Dolby Digital 5.1, among other formats, through its digital optical output.
Xbox One
The
Microsoft Xbox One does not support Dolby Digital 5.1, unless you have
an open HDMI input in your sound system, and it won't work with most
surround-sound gaming headphones.
"The only thing coming out [of the Xbox One's digital optical input] is Dolby DTS," said Jesse Johansen,
videogame developer and former videogame-crazed roommate of the author.
"So if your receiver only does Dolby 5.1, it outputs in stereo. HDMI
does surround, but your receiver has to support HDMI. Also, all 5.1
headsets use Dolby Digital through optical, so none of them work — well,
they work, but they only get stereo."
This isn't
the end of the world from a music perspective, but it's worth knowing
from a gaming perspective — and if you're looking to use your gaming
console for surround-sound music formats in the future — for instance
live music, like this Xbox app for watching concerts — it's a bigger deal.
Bundled Music Services
Both
companies offer options to let you subscribe to unlimited, on-demand
music on the console and your other platforms for one monthly fee: Sony Music Unlimited and Xbox Music.
PS4
Sony includes a 30-day free trial to Sony Music Unlimited, a Spotify-like music subscription; after that trial period, like Spotify, it costs $10 per month. It runs on PS4, iOS, Android, and the web,and looks like this:
Expand
Xbox One
Microsoft includes 15 free song plays on Xbox Music,
also a Spotify-like service that puts music on your PS4, iOS, Android,
Windows, and the web. After that, it too costs $10 per month, and looks
like this:
Expand
USB, Hard Drives, & Wireless
Both of
these consoles fall down flat right out of the gate when it comes to
giving you access to your own music downloads, in addition to the music
on their subscriptions services. Both companies reportedly hope to
remedy this situation, but here's how things stand now:
- Both machines come with a 500GB hard drive that you won't want to use for music, because that's where your games go, and they take up a lot of room. Neither supports an external hard drive today, either.
- As of today, neither manufacturer lets you store your MP3s or any other downloaded/ripped music on that hard drive.
- Neither machine lets you connect a USB stick to it in order to play music (come on!).
- Both devices are somewhat hobbled a lack of wireless connectivity for music. Both manufacturers dropped full support for DLNA — the handy wireless standard that lets you zap music from PCs, smartphones, and tablets to the Xbox — although with the Xbox One, you can actually use another device to push music via DLNA, rather than browsing your music with the gaming console and deciding what to play, the way you could with Xbox 360. Gamers are up in arms about this (as well as about the lack of MP3 support), so we expect software fixes on both platforms soon. However, don't expect either one to add support for Apple AirPlay (as nice as that would be for both iOSand Android users).
Remote Controls
The most
basic way to deal with music on a gaming console is with the gaming
control, but that's not the only way to play music on these consoles.
PS4
The PlayStation App for iOS or Android
functions as a second screen for the PS4, which comes in handy when
searching for artists, songs, or albums, because you don't have to type
in the names with a cursor on the TV screen. (Note that the PS4 doesn't support the Blu-ray remote that worked with PlayStation 3.)
Xbox One
You can use
your voice to control Xbox One, but it it's a bit clumsy to use, so
you're probably better off using the controller or SmartGlass app
(for iOS, Android, Windows Phone, and Windows 8.1) to control your
music, if you'd prefer not to use the controller. As with the PS4′s app,
use of SmartGlass makes searching for artists and songs much easier.
For now,
SmartGlass acts as a remote control for music and other media playback.
Eventually, we suspect it could contain "companion" material for music,
the way it already does for movies and games, such as biographies and
the other users who are listening to that artists.
Third-Party Apps
There's
really almost nothing to speak of here, so for now, if you want to play
music on one of these consoles, you'll need to run their official apps
on your console, rather than, say, Spotify or Rdio. Both have app
platforms (PS4 apps | Xbox One apps), where third-party music apps could ultimately appear.
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